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August 2008

August 28, 2008

Lights, camera, auction!

Cmarket

I've seen a lot of new Web sites recently, designed with the intention to make some of the functions of a school administrator easier, more efficient and more effective than ever before, by bringing them online. I included  Interflex's BidAdvantage in the upcoming September issue's New Products section, they're a great example: administrators use the site to coordinate bids for foodservice contracts, analyze and compare vendors, and make an informed decision in a much more efficient way.
cMarket is another great example. Since so many districts use silent auctions as fundraising tools, and the Internet has revived the ancient practice of auctioning in a huge way (there's this pretty successful site called eBay, perhaps you've heard of it?), it isn't a stretch to imagine online auctioning working for school districts. And that's what cMarket is. No more cramming tons of people into an auditorium, dealing with bidding confusion and coordinating the event staff, the items, all those details that an administrator may get stuck with organizing. And chances are, more people get involved as a result, raising more money. Pretty cool idea.

August 27, 2008

FREE district Web site design... this time for everybody

Wsp

Today marks the launch of a new Web site design company that provides sites for schools totally free of charge, WebSchoolPro. Based in California, the company has been testing its technology in 15 state districts for the past two years and is now ready to go national. Their sites are intended specifically for schools, offering Public, Professional (for administrators and educators) and Community sections, don't require any software or downloads, and utilize user-friendly templates so no programming or design expertise is needed.
Of course, as with most "free" online resources, you have to be willing to tolerate what WebSchoolPro calls "approved, conscientious sponsors and advertisers," and don't expect any custom designs, but for cash strapped districts needing a Web presence, this could be quite a deal. Districts wanting to avoid advertising can pay a $1500 annual fee per school. You can read their announcement press release, and more details, here.

And after you design your site, feel free to write us at DA and tell us about it, we'd be happy to let you know how well your Web site works.

August 26, 2008

Amazon Kindle eyeing education market....

Amazon_kindle

Amazon's Kindle made big headlines when it was released in the fall of 2007, a gadget that could probably never live up to its own hype, called a "game changer" before it was even on the market, an e-reader that was going to replace books entirely. The Kindle can wirelessly download books, newspapers, magazines, stores over 200 titles, and retails for $359, entirely focused on the average consumer on the go. The hype reminds me of the Segway, an invention that was to make walking or urban driving obsolete. Those predictions didn't quite happen for either gadget, but that doesn't mean they haven't been successful. Sales numbers for the Kindle are strangely secret, but estimates are in the 300k range from what I've read, and a lot of users report loving reading e-books on their little e-reader.
Now it's time for the next generation, and the rumors are the company has ambitious plans: Amazon execs are licking their chops, gazing at the beautifully plump, luscious and juicy college textbook market sitting on the dinner table like a $5 billion Christmas ham. They want a slice. And make it thick.
The new Kindle will supposedly revamp the user interface that has annoyed some (page-turn buttons that are so large you click them accidentally), and the price may drop to as low as $249. Beyond that, other details are pretty hard to come by at this point. It is admittedly a tempting prospect: who wants to lug around huge textbooks that you have to sell at the end of the semester for a fraction of what you paid anyway? Wouldn't it be nice to have one small thing you can carry around, read, study, claim it downloaded a virus and that's why you don't have your research paper, etc.?
And the huge college textbook market is still the shallow end of the pool, if that goes well perhaps we can expect K12 applications in the future? Wouldn't that be easier than shipping huge numbers of updated textbooks every couple years?

Will kids still have to make covers out of paper grocery bags for their Kindles?

August 25, 2008

FREE Web site design to first 100 district customers...

Schoolloop

For any administrators out there interested in designing a new district Web site for free (would that be... um... everyone?), you might be happy to learn that school site design firm SchoolLoop is currently offering their Standard Edition absolutely free to the first 100 customers to promote the launch of their new content management system....

Just thought you'd like to know.

And after you've finished your new site, feel free to tell us at DA about it, we'd be happy to let you know how well your Web site works.

August 21, 2008

New generation of Intel Classmate PC announced

Very cool. Intel announced their next generation Classmate PC at the Intel Developer's Forum in San Francisco yesterday. It's a PC designed for education, that combines several tech trends into one: ultra mobile computers, touch screen technology, wireless internet access, and tablet design. The small size (8.9" screen) and carry handle make it easy to hold in various positions, it's rugged enough to withstand a decent beating,  and while the price is unclear at this point, overseas the model is already selling for well under $500. Looks like a winner to me. Here's Intel's Jeff Galinovsky in all his crew-cutted glory to demonstrate:

August 20, 2008

MSNBC: Game consoles remain classroom rarity

Msnbcgamingstory
Picture: A seventh-grader at Tokyo's Joshi Gakuen all-girl junior high school gets a response to her answer and is advised to do it again on a screen of Nintendo DS game console during an English class in June. The portable video game machine is used as a key teaching tool at the Japanese school.

(by Jane Clifford, MSNBC contributor)
When David Brantley's first-grade students walked into their classroom this month, many felt right at home. Their teacher is a rare one who believes video games feed young minds, not rot them away. So these Indiana kids will throw virtual bowling balls down alleys on a projector screen and tally scores for math lessons.
"The tradition is to despise games as a brain-drain type of thing," Brantley says. He believes otherwise and that's why he brought a Wii game system into Cumberland Elementary in West Lafayette to supplement his teaching. He and some other teachers are discovering that game devices with Internet connections are both an inexpensive route to the Web and a priceless approach to engaging their students.

Continued...

August 19, 2008

Study: Video games can be powerful learning tools, make better surgeons

Video_game_kids

(photo from The Sydney Morning Herald)

(by Steve LeBlanc, Associated Press)

Parents, don't put away those video games just yet — today's gamer may be tomorrow's top surgeon.

Researchers gathering in Boston for the American Psychological Association convention detailed a series of studies suggesting that video games can be powerful learning tools — from increasing the problem solving potential of younger students to improving the suturing skills of laparoscopic surgeons.
One study even looked at whether playing "World of Warcraft," the world's biggest multiplayer online game, can improve scientific thinking.
The conclusion? Certain types of video games can have benefits beyond the virtual thrills of blowing up demons or shooting aliens.
In one study, 122 fifth-, sixth- and seventh-grade students were asked to think out loud for 20 minutes while playing a game they had never seen before. Researchers studied the statements the children made to see if playing the game improved cognitive and perceptual skills.
While older children seemed more interested in just playing the game, younger children showed more of an interest in setting up a series of short-term goals needed to help them learn the game.
"The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," said researcher and Fordham University psychologist Fran Blumberg. "They're thinking less strategically than the younger kids."
Another study compared surgeons who play video games to those who don't.
Even after taking into account differences in age, years of medical training and the number of laparoscopic surgeries performed, researchers found an edge for gamer surgeons.
"The single best predictor of their skills is how much they had played video games in the past and how much they played now," said Iowa State University psychologist Douglas Gentile. "Those were better predictors of surgical skills than years of training and number of surgeries performed," Gentile said. "So the first question you might ask your surgeon is how many of these [surgeries] have you done and the second question is, 'Are you a gamer?'"
Some videos games even appear to sharpen scientific thinking skills.
Researchers looked at a random sample of 2,000 discussion posts about the popular multiplayer online game World of Warcraft to see what the players were talking about. The game is set in a fantasy world where players hunt, gather and battle to move their characters to higher levels. Players who work together succeed faster.
The study found the game encouraged scientific thinking, like using systems and models for understanding situations and using math and testing to investigate a problem.
The vast majority of those participating in the discussion posts, 86 percent, shared knowledge to solve problems and more than half, 58 percent, used systematic and evaluative processes, researchers found.
The forums show that gamers are "creating an environment in which informal scientific reasoning practices are being learned" by playing the online games, said Sean Duncan, a researcher at the University of Wisconsin at Madison.
Video game skeptics, take note, the news wasn't all good.
Other studies confirmed earlier research that found students who played violent games tended to be more hostile, less forgiving and believed violence to be normal compared to those who played nonviolent games.

August 18, 2008

When is "edugaming" just "gaming?" Does it matter?

Leapfrog_didj

Educational gaming company LeapFrog has certainly found a great deal of success with an array of products, the company claims to have sold 120 million platforms, books and games to date worldwide. I have a recent press release here on my desk for their newest products, the Leapster 2 (look for that in the October issue of DA), and the Didj. It's a handheld educational game system for 1st to 5th graders that goes for $89.99, and currently has nine game titles to choose from, at $29.99 each. Looking at the Didj, besides the unfortunate name (short for "didgeridoo," or what?), what strikes me is how amazingly similar it is to, say, a PSP, Nintendo DS or other just plain ol' video game systems. The Didj is sold in toy stores just like other video games. And consider the titles: Sonic the Hedgehog, Star Wars Clone Wars, Spongebob Squarepants... we're getting a long way from Schoolhouse Rock if you ask me. Perhaps that's a natural evolution? With stuff like Schoolhouse Rock, for example, the content comes first, and the characters are created to enhance it (though in the interest of full disclosure, my dad was an original writer and consultant for the series!). With games like those on the Didj, obviously it's the reverse: the characters come first and educational content is written in. I haven't played the games, admittedly, but I wonder if this method can be a bit awkward and artificial.
Is it effective? Obviously these things are selling by the million, are all these gamers really learning? Or are they selling because this is a less expensive way than mainstream game systems to play Star Wars games? When is "edugaming" just "gaming?" How do we judge whether a game is truly "educational?"

August 15, 2008

Time to get on the (alternative-fueled) bus?

Schoolbus_2

My colleague Zach Miners will have a piece in the upcoming September issue about the effect of rising fuel costs in districts nationwide. One of the results he found was a growing interest in other fuels, specifically propane, which is quite a bit cheaper than gas or diesel. I noticed this article in the Christian Science Monitor from just a few days ago about the growing popularity of propane, the Blue Bird Bus Company has just rolled out a new propane model that gets mentioned. What struck me the most in the article was the mention of the mileage: apparently, gasoline buses get about EIGHT miles per gallon, diesel get nine. And propane will get similar mileage, it's just cheaper per gallon. Incredible. I suppose that level of inefficiency was a non-issue in an age of cheap gas, but those days are apparently long gone. All these stories about fuel costs, fuel costs, fuel costs taking a huge and ever growing chunk out of district budgets. Difficult, yes, but does anyone question why we're using buses that make Hummers look like hybrids?? We need better buses, I think, and the current circumstances might just squeeze them out of the market, finally. Here's hoping.

August 13, 2008

Holy terabyte!! The cutting edge of laptops....

Dellm6300

I'm indebted to tech blog SlashGear for this post, who sent some folks to an exclusive Dell event recently. Their next gen laptops were unveiled, including one in particular--the-leading-edge-of-the-leading-edge Precision M6300, that has the tech blogosphere lustily all abuzz. The specs are mind bogglingly ridiculous: up to 16GB of RAM (yes, that's sixteen, 1 and a 6), 1 TB (yes, that's terabyte) hard drive, 17 inch LED display, Intel quad core processors and choice of NVidia Quadro video cards. No price set yet. Of course, someday this will be a laughably slow computer that our grandparents still use and isn't worth $50, but for now and the foreseeable future, just look at it and say "wow."

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